- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
Patent holdings for IPC class A63F 13/58
Total number of patents in this class: 712
10-year publication summary
41
|
45
|
60
|
64
|
77
|
88
|
100
|
92
|
114
|
54
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Tencent Technology (Shenzhen) Company Limited | 12951 |
93 |
Nintendo Co., Ltd. | 3001 |
57 |
Cygames, Inc. | 364 |
53 |
Gree, Inc. | 704 |
50 |
Konami Digital Entertainment Co., Ltd. | 1833 |
34 |
Electronic Arts Inc. | 1690 |
29 |
BANDAI Co., Ltd. | 405 |
18 |
BANDAI NAMCO Entertainment Inc. | 457 |
18 |
Kabushiki Kaisha Sega Games doing Business AS Sega Games Co., Ltd. | 128 |
18 |
Sony Interactive Entertainment Inc. | 5162 |
17 |
Kabushiki Kaisha Square Enix | 1252 |
13 |
Square Enix Co., Ltd. | 184 |
13 |
Mythical, Inc. | 144 |
13 |
COLOPL, Inc. | 272 |
12 |
DeNA Co., Ltd. | 185 |
12 |
NetEase (Hangzhou) Network Co., Ltd. | 437 |
11 |
The Pokémon Company | 86 |
11 |
Activision Publishing, Inc. | 701 |
10 |
GungHo Online Entertainment, Inc. | 138 |
10 |
Sony Interactive Entertainment LLC | 1946 |
10 |
Other owners | 210 |